Justin here again.
The Jet-Ski game is more or less completed as here.



At the last checkpoint which is also the goal-line, a fastest lap chart is available for view. This is the equivalent of a high-score chart.
Justin here again.
The Jet-Ski game is more or less completed as here.
Posted by
sinistral
at
9:51 AM
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As time progresses and we had to go through our second formal presentation, my effort was not considered commendable. So I had to do something to make up for it as I continue to work harder for our project. As we worked towards the new proposal and games that are being suggested, each of the programmers are assigned two games to work on.
I was assigned "Jewels of the Sea" and "Jazz on the Beach". And begin working on it. I work alongside Kenny, one of our team's designer who came up with the games that I am working on. He came up with the assets and transfered them to me. This is how the game will look like.
This is how the complete game will look like after it is done. So with my new roles, I start my work. I spent most of the day understanding what is to be done and what is necessary, such as what the designers want and how the game is to work. The rest of the day was spent on thinking of the algorithms and messing around with llMessageLinked and link_message. The whole week was pretty fun, actually. We went around Second Life and exploring the wasteland that my friend Tozh send me (You can send Landmarks to your friend so they can visit that specific place, it so happens that she gave me a landmark for a wasteland and it was exciting).This is a picture of the wasteland, resembles a post-nuclear location. It's fun!
Posted by
YangJin
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5:15 PM
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Hi Its Fadong here.
Since last post I've done up the concepts for the third (and final) idea. I've also started modelling my zone. However, the supervisors decided to push my zone into the 2nd phase of the project. Therefore I will start on other zones now.
And Here is the Ring Structure I've been building.
So There.
Posted by
FadongX
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3:15 PM
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Hi all.... Larry here. This is that I have done for the week.
This is the platform I have made for the evoplanto game in the green zone
This is the pillar where enemy units will spawn out from in Evoplanto
This is one of the lighted flowers in the green zone that will act as lights on the way to the main entrance.
The inactive bombs that players will hold in their hands when they play evoplanto
The halo that will be around the player's feet when they play evoplanto
Enemy spawn from evoplanto.
Activated bomb that turns into a shield with yet to be added explosive effects in evoplanto.
Posted by
Larry88
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3:01 PM
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Posted by
Anonymous
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2:33 PM
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WyeHuong reporting in for the week,
List Of Things I Done This Week
Posted by
wYe
at
10:08 AM
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Posted by
sinistral
at
9:52 AM
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WyeHuong here, this is what I have done this week:
For this week, I did the towers where players can go up to higher ground by shooting a button in front of them.
The vehicles can now go up and down in different positions, this is to enable players to peer over walls and shoot their opponents.The cannon problem is fixed and now it tracks your camera and rotates accordingly, this adds realism to the shooting.
The close combat room has been planted with smoke bombs. To activate them, player have to shoot on buttons on the walls. However, there will be a 2 minute delay each time it is activated.
Ten vehicles are out and there are 5 per team, the red and blue boxes are collision checkers where they will 'open' or 'close' the tracks.
Posted by
wYe
at
2:18 PM
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