Monday, November 19, 2007
It's me, Justin. This is the last post for my FYP as it's the last week.
The Turn It Off game has been coded and is working now. There's a fastest time taken chart for view as well. Some texturings have been done by Fadong and the rest may come in very soon.
Jet-Ski
The texture for the Jet-Ski has been done by Kenny and added into the game already. It's more or less completed.
That's all for the last update, another short and simple one.
Posted by sinistral at 10:20 AM 0 comments
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Friday, November 16, 2007
Wye Huong here, last day of my FYPJ before the presentation.
For the week, I have done:
- Development Schedules (Planned & Actual)
- Technical Design Document
- Final Project Report
- Final Project Presentation Powerpoint
Posted by wYe at 10:47 AM 0 comments
Monday, November 12, 2007
Thanks to fadong's help, finally found the masking technique ans is successfully applied on my avatar. May be used in some of the avatars available for visitors to purchase/acquire.
This is a water orb that will be placed right below the Artificial Sun. It serve no purpose at all, juz for decor. the water is animated.
This is the "gem". Players have to get this in "jewels on the sea" to gain points in the game. It "glitters".
This is a sprinkler, which obviously is a failed product. will post here anyways lol.
Wine bottles. these are for H2O zone. haven tot of the names yet so the tags are empty.
This is the robot player for the game "jazz on the beach". Their purpose is to give the player visual feedback if the player successfully hits a target at the correct timing by player their instruments.
The trumpet
Saxophone. (ignore the lack of details. its to conserve prims... ... ... ...)
Trumpet robot player in action!
Trumpet robot player in action!
Posted by Anonymous at 10:21 AM 0 comments
Hi, Larry here. For last week I have completed the assets for green zone and touched on the H2o zone.
This is the sprinkler that will be found in the green zone's resting area.
This is the waste disposal plant that will be lined along the walls within the green zone's main exhibition area.
Here is the Bar counter that can be found in the H2o zone's underwater bar.
Here is a cocktail that will be found in the H2o zone's bar
This is a stool that will be in the H2o bar as well.
Posted by Larry88 at 10:09 AM 0 comments
Friday, November 09, 2007
End of the week is here and I have been working on Jewels of the Sea. I intend to spend the next week finishing it up and doing Jazz on the Beach. I set myself a deadline to complete it before the end of next week. Since we intend to use the following week to clean up everything and prepare for the final presentation. We haven't been able to access the island that was supposed to be assigned to us. I'm kind of worried...
The picture above is the Jazz on the Beach game, the game designer Kenny has completed modeling the stage where the player will dance as well as a couple of trombone playing robots. More will be lined up! *claps for Kenny*
Posted by YangJin at 6:23 PM 0 comments
Tuesday, November 06, 2007
Hi all this is Larry. What I have done for the past week are...
Evolved Plant 1 (all the normal and evolved plants mentioned below are to be placed in the exhibition area)
Evolved Plant 2
Normal plant 1
Normal plant 2
Evolved plant 3
Evolved plant 4
Evolved plant 5
Audio Speaker in green zone
Camera surveillance device in Green Zone
Main door entrance in green zone
Edited the evoplanto enemy unit
Created the landing area and the steps up to the main entrance for the green zone
The circular landing pads are modeled by Kenny, I replaced the textures to suit the green zone.
Posted by Larry88 at 6:47 AM 0 comments
Monday, November 05, 2007
Hello its Fadong, again.
These are the shop booths of the main area. The shop booths in the H2O zone would also be like this.
These booths are in the Expo at the Main Area. The planet on top is not part of the booth, and the exhibits are just examples.
This is the teleporter in the Main Area to take people between the 2 floors.
So There.
Posted by FadongX at 3:04 PM 0 comments
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