Posting these classroom caps on the behalf of my team.
NCI Class: Advanced Building--Flexi-Prims and Light
Very detailed class.
People with 3D experience might find it abit lenghty..
2.30 pm
eLumenata Lesson: Tour HUD
Posted by lynette at 2:59 PM 0 comments
Labels: SL ARG
Our scripting tutorial featured attaching a script to an object, and making it say something when it was touched.
Well, in short, the tutorial was interesting but understandably rather frustrating to those who have not touched programming before. The style of scripting reminded me of Flash Actionscript.
Another modelling tutorial with snowmen! This time we were taught how to sell them.
Yet another modelling tutorial featuring a ski board:
Regarding Miss Dioselin's post, when you click Link's picture on the wall in the shop, you will receive a response saying Link playing Ocarina, and a short tune will be played.
Posted by ddeng at 8:08 PM 0 comments
Labels: SL OS
Posted by < Da|\/|o > at 5:11 PM 0 comments
Labels: SL ARG
On behalf of my team, im blogging our Scavenger Hunt:
Posted by < Da|\/|o > at 8:45 AM 3 comments
Labels: SL ARG
Find the place where Link is standing next to Mario and is playing a tune from Legends of Zelda: Ocarina of time
Posted by D. Alejandra at 11:05 PM 0 comments
Our first Tutorial - Building a stick for our character to hold
Basically, its easy 3d modelling in Second Life.
First, we were instructed on how to create our own 'torch'. Using the materials we were given, along with some instructions, here's the outcome:
The whole concept of the tutorial was this: Create a few objects, attach any scripts you want to them, and link them together. Then, drag it into your inventory and wear it.
Very good basic tutorial for in-game modelling. We'll be taking a closer look at the script that emits the particles.
Posted by ddeng at 8:54 PM 0 comments
Labels: SL OS
A First Stab into the game
Our Team Meeting:In the Olive Upside Down Room:Mohawk-ed:Dragon Pet:
Hello Link and Zelda!
SLingo :
Balloon Ride:
Dancing!
Teleportation Trail 1:
Teleportation Trail 2:
Teleportation Trail 3:
Here's our thoughts on Second Life:
Eugene -The game gets pretty laggy sometimes.
The game allows humans to interact with each other fully in the game world.
Brian:
The lagness in school cause the whole game to be not as fun as it should be i guess. Wasted alot of time because of that as well. Interesting game as to how you can build tools in it and customise appearances and stuffs.
LiangDeng:
Yes lag is frustrating, but on the bright side there is many different types of creative activities that can be made/found. Another problem is that lack of objectives in Second Life, which drives the more hardcore gamers like me away. The user interface needs a revamp.
Posted by ddeng at 8:12 PM 0 comments
Labels: SL OS
It's over! ...and a new one starts right away
The March-May project period has ended:
Posted by D. Alejandra at 8:15 AM 0 comments
Hammy's Vacation - Does it look like a vacation you'd go to?
Alrighty, so we've almost completed production for both the video and audio aspects. However, due to certain time constraints we're using good rough out shots for the final video. Today, we did sound recording and had a good laugh about it as we heard each other (including Kazaf and Chicken's, hehe). Here are some location shots of the machinima ...
Posted by Anonymous at 11:41 PM 0 comments
Hammy's Vacation - The Summary of a beginning
(blogged on behalf of Gab and Hao)
It's been awhile since we've updated anything new about our current project. The content of the script shan't be revealed, although it's already approved. Basically, we have began the production of this short film, by doing rough-ups based on our storyboards and deciding which camera angle is better for which particular scene.
The theme for the main shoot locations is demonic, because our inspiration for this film is... Grim Reaper! Ok, it's the SL-i version of Hell, so it's pretty PG, no worries about it passing the censory boards... =D
Because Blogger is having some technical difficulties, I'm unable to post any pictures. Will post some soon as possible!
Posted by Na-chan at 1:41 PM 0 comments
Sl-i Machinima(on behalf of the group)
We have our script approved and we our storyboard has been completed. We built some of the props and once they are done we can start shooting.
Posted by renhao at 11:29 PM 0 comments
SL-i Machinima
(blog on behalf of Gab and Ha0 )
Yay! This is the official start of our New Project! It's working title is "Hammy's Vacation" but it's NOTHING LIKE MR BEAN'S HOLIDAY!!! hehe... the script is sent for approval. Will spend this week writing a good script, and then next week filming, and the week after editting the film.
That's all folks!
Posted by Na-chan at 10:16 PM 0 comments
Video completed
Completed the video and start another new project.
Posted by renhao at 5:51 PM 0 comments
Labels: SL Island
End of Phase 1
Yay! We revealed our secret project to Ms Dio. But!! It'll be a secret still to the rest. Uwhahahaha yes, I'm evil... not really... anyway, now we're tying up the loose ends of the project, meaning documenting our stuff. And also, preparing to take on our new project of making a machinima!!! Will be getting the plot up soon *stares at Gab*
Posted by Na-chan at 5:47 PM 0 comments
after a busy weekend, finally the game is launched.. Only left with some production and post-production work for me.
Posted by jasonwang at 7:42 PM 0 comments
Labels: SL ARG
NYP Second Life |
Visit this group |