Showing posts with label SL ARG. Show all posts
Showing posts with label SL ARG. Show all posts

Monday, July 30, 2007

The beta test will start on Wednesday at 9pm for a briefing in Second Life. The puzzles for the 1st challenge are mostly done and we are left with 2 more days to make it ready to play.
Hope the beta testers will love it! :)

We will also continue to work on the 2nd challenge, poster n demo reel during beta test.

Wednesday, July 25, 2007

There is some changes to the House Escape. Here is the link to download the Game Design Document for the House Escape.

http://www.yousendit.com/transfer.php?action=download&ufid=FEB1B8463F64D1F8

The beta test period is set on 1st of August till 11th of August. A period of 10 days.

Tuesday, July 17, 2007

It's now week 8. The GDD has been finalized and production has started finally. Yay!
Below are some of our productions.

Top View of the Puzzle Buildings
Free Image Hosting at www.ImageShack.us

2nd part of 2nd challenge - House Escape!
Free Image Hosting at www.ImageShack.us - This house is used for the 2nd challenge. The players have to figure out how they are going to get the URL address from this challenge without getting kicked out of the house. Heber will be doing the scripts, Lynette did most of the furniture and I design the gameplay of this challenge and created some furniture as well.

1st part of 1st challenge - Puzzle circuit
Free Image Hosting at www.ImageShack.us - This puzzle circuit will be used in the 1st challenge. The players will arrange the puzzle circuits to form a continuous flow of the wires and having the specific 4 corner pieces in place.

Well, thats about it for now. There will be more since today is tuesday. :)

Thursday, July 05, 2007

hi guys, im finally back from my Sydney trip. im posting the link to our mid-term presentation slides for yesterdays' presentation.

http://download.yousendit.com/4CBAA5430AB1FBE4

it is only valid for 7 days from now. sorry dude, we are under tight budget. haha!

Tuesday, July 03, 2007

This is week 6 and there's a presentation on Wednesday. We are finalizing the GDD and the presentation slides.

On my side, I will continue to work on the boss' blog as the it has to have some early posts before the beta test period. Here is the link to the boss' blog - http://vdc-wwb.blogspot.com
After much trying and research, I have been restricted to follow what blogger can do rather than changing the whole layout. Some features which I wanted to be in the blog can't be displayed. I'll be changing the background pictures, so this is not the final site.

We have also set up a forum for our game. Here is the link - http://vanda.freeforums.org/
Please ignore the bottles picture. It was to test whether a banner can be input.

Thursday, June 28, 2007

Below are some of the furnitures done during lessons.

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2 seater chair

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Sofa

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Table lamp

Currently, we are finalizing the storyline.

Monday, June 25, 2007

Some of my updates ~
Worked on the main office and the meeting room ( the spiral thing at the top) rostrum and all..
when not used for meetings the spiral thingy is supposed to spin and glow for decorational purposes.. will be tweaked though.. to give more space for walking up the spiral and stuff...
Might have an auto seat assign function.
Did the monitor,keyboard, cpu for the company's computers of a level along with chairs..
the texture yet to be confirmed, most probably the glass one probaby tinted alternatingly
The tour stations were shaped so that they will fit into the intended topological view of a petal on the orchid which would be the topological shape of the buildings put together.
Condominiums that were done that time.. probably have to redo since we'll have the building's interior made too.
Aites. That will be all.

Forgot to post this picture last week.
This is the information booth concept in Second Life. It will rotate after the script is put into it so that it won't look static. It also has a touch for more information ability in it.


These are some of the concepts for the press room. There have been a few changes made since last week. I have did some research and it has shown a few designs that could match with the whole theme. Below are the structures I have done in Second Life.

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The red colored object is an alarm that acts like a question queue. It gives more like a press conference feel. This is a more orderly manner in ARG platforms.
I will be touching on the Boss's blog this week.

Wednesday, June 20, 2007

We apologise for the lack of updates here!!
Anyway, the story idea has finally been confirmed on the 18th of June.
So we're about to dive into action finally T___T
The Game Design Document and Technical Design Document have also been drafted out.
The detailed story outline, timeline of events for the beta period, task schedule etc have also been completed.

For this week,
I will be working on :

  • Showroom Condominium Exterior
  • Main Office
  • Tour Stations
  • Company Site

Wen Long will be working on:

  • Showroom Condominium Exterior
  • Press Conference Room
  • Information Stands
  • Boss's Blog

That's all, for now, for DMD side =P

Friday, June 01, 2007



PRM108 - Fundamentals of Prims - Techniques II @ RUSLC
This class covers methods of working with multiple prims


Argh. We forgot to screenshot the 1st class! But we were there!
I swear! Anyways. Here's the 10 am class.


The presentation stuff had some problems and our nice teacher gave us L$30 for buying textbooks. Which.. in the end were of no use as the slides were working again!
We should have saved that 30 bucks...


Featured in the screenshot here, the three lovely DMD students!! XD


Wenlong, Eugene and myself =D


I'll just label as ARG as most of us (2) are from the ARG group.

**EDIT**
Wenlong saved us! Here's his ss!


today's lessons in SL..

hey, im beside the lecturer!
boot camp Day 3!!

Thursday, May 31, 2007

VESAK!
Posting these classroom caps on the behalf of my team.
Damien and Heber aren't here;
Heber doesn't have a computer at home and Damien has connection problems.

Screencaps ahead!



9.00 am
Basic 101 on How do I ....do stuff in SL
Basicly a Q&A class.


10.00 am
NCI Class: Advanced Building--Flexi-Prims and Light
Very detailed class.
People with 3D experience might find it abit lenghty..



2.30 pm
eLumenata Lesson: Tour HUD
Teacher MIA.
We gave up waiting at around 3pm.
Took a cap though.
Heard the teacher's not online.
Haha, celebrating vesak?
Will be back with updates/comments later if any.

Wednesday, May 30, 2007

particle effects on my torch!


cool huh? this hoverboard? =D..

On behalf of my team, im blogging our Scavenger Hunt:

starting from the left; Wen Long, Damien, Heber, Lynette, Shu Wen with our Mohawk hairstyle~

2.) in the Upside Down Room

4.) our own pet dragons!

5.) Nintendo shop huh!?

6.) Playing SLingo!!

7.) wahoo, nice view!

8.) Dancing, YEAH~

10.) nice tulip!

Comments on SL:
Damien: the pros of SL is that the virtual world is built and ran by the players itself rather then programmers and designers deciding it. all the programmers and designers need to do is to provide the necessary tools for the users to have a hands-on in building the shapes in the virtual world. i would say that this is quite intriguing.

but the cons of this game is that you may have to have a powerful computer and high boardband width to truly join the game. not only that, contents built and created by users arent really controlled and censored. hence, once in awhile we might stumbled onto a island that is more of a adult content.

Tuesday, May 01, 2007

after a busy weekend, finally the game is launched.. Only left with some production and post-production work for me.

Tuesday, April 24, 2007

jason's mid-week 8 update

did some NPCS to populate the townTaufik and Iskandar, 2 skater boys
Jennifer with her robo-pet
re-textured the slots (formally had ORLY pics)
Japanese tourists Ayu-chan and Mika
A retired army general with no name
There are also pet versions for the clothes present on these NPCs.

I also finished up the web stuff. Also, due to some restrictions (31 maximum primitives for an object to allow physical), i had to reduce some of the prim count for the accerssories and did some new textures to compensate.

SHHHH ... I can't say anything about what i done

Wednesday, April 18, 2007

hospital














Lv 1 layout















Lv 2 layout













individual ward layout














recational area layout













recational layout














shop













shop layout (all lv same design)














I just realise i have not update for so long ... ... Anyway here's my input.

The building have not put in the texture. I've work out the proportion for the big building so the end result might differ from here. 20/5M means 20m for length and 5m for height.


For the shop, I will be using triangles to build a bigger round circle. So it might look angular.

Update of the Week. We have our land and so i decided to be a designer for a while.
I created a Waterfall with Scripts and Particle effects which i will continue to improve whenever I have mental block to my scripts. I also created a auto sliding door script for the main building. I also explode the use of changing texture and its offset using scripts as rena had discovered that using tiled textures made the texture look very pixelated. I will be working on the airship tour ,the clues and many others scripts that may come on my way.

Tuesday, April 17, 2007

Pets Expressions Done in Illustrator


I'm back with an updated version of the pets! This is still not final. I have already done the four different expressions for each of the different pets in illustrator. BUT, I haven't upload the expressions into SL and put them on prims. I just want to let you see the expressions first. Hopefully, things will be fine when I upload them and texture them onto the prims. Also, I've not done the wings texture. Will work on the wings soon. *Note: I've changed the colour of the panda's eyes to very dark brown, because Mr Zefeng commented that the eyes cannot be seen clearly. However, I didn't want the colour of the eyes of the panda to look too differently from the actual colours. * Hope the eyes will be clearer now. I've also done the fur texture for the panda and it looks great to me. I'll try and get the textures out and put them onto the prims asap so the pets will be done. Not sure if the expressions will be animated, because animating it will require the in-betweens which are quite hard to draw and also time-consuming...


Currently, I'm working on the blog design too. But, I'm kind of stuck with the main design. Will get it done soon too.


These are sketches of 2 capes and 3 fish cuisine. I plan to use oriental fabric texture for the panda's winter wear, so as to make them look more oriental. To make it more oriental, probably we can use cape instead of something like a shirt, because in those "ancient chinese drama" shows, we see the men and women donning on a cape when it's supposed to be cold. I've also included some oriental fabric pictures.The 3 food is because the fish nugget may not work, so I have these 3 fish and bamboo dishes.