The beta test will start on Wednesday at 9pm for a briefing in Second Life. The puzzles for the 1st challenge are mostly done and we are left with 2 more days to make it ready to play.
Hope the beta testers will love it! :)
We will also continue to work on the 2nd challenge, poster n demo reel during beta test.
Monday, July 30, 2007
Wednesday, July 25, 2007
manage to find a free php host that supports mysql and provide database. it is also a banner-free host. finally able to send data into the database after numerous setbacks. now what i left is to have a stronger validation method and retrieving of data from the database.
Posted by < Da|\/|o > at 5:08 PM 0 comments
There is some changes to the House Escape. Here is the link to download the Game Design Document for the House Escape.
http://www.yousendit.com/transfer.php?action=download&ufid=FEB1B8463F64D1F8
The beta test period is set on 1st of August till 11th of August. A period of 10 days.
Posted by Lavance at 4:43 PM 0 comments
Labels: SL ARG
Thursday, July 19, 2007
Quite a few events happened the past few days. We had some group photo taking and a channel news asia visit. Despite this cool events, we still managed to get out of the happy mood and worked out some assets. haha :)
House Escape Textures
1st floor
- The wooden textured box is where the players will enter the password given from the 1st part of the 2nd challenge. The book stand is where the players will get the 3rd part's password. The yellow and the purple box is where the players will enter the code and the key to access the secured room.
2nd floor
- The red box is where the players will enter the color codes shown on the screen at the top of the bed opposite of the seat. A key will be given to them if they enter correctly.
- The pink board and the other planks can be moved by touching the books on the shelf. Players must make the planks formed a plane and it will show the code.
Well that wraps up the main plot of the house escape. Hopefully the testers find it hard :p
Posted by Lavance at 3:38 PM 0 comments
Wednesday, July 18, 2007
Gathering Hall
Tower of Hanoi Building
The Billboard
And yay! the house puzzle used some of the furniture I did previously! =)
Main site
Posted by lynette at 4:20 PM 0 comments
Labels: SL_ARG
Tuesday, July 17, 2007
It's now week 8. The GDD has been finalized and production has started finally. Yay!
Below are some of our productions.
Top View of the Puzzle Buildings
2nd part of 2nd challenge - House Escape!
- This house is used for the 2nd challenge. The players have to figure out how they are going to get the URL address from this challenge without getting kicked out of the house. Heber will be doing the scripts, Lynette did most of the furniture and I design the gameplay of this challenge and created some furniture as well.
1st part of 1st challenge - Puzzle circuit
- This puzzle circuit will be used in the 1st challenge. The players will arrange the puzzle circuits to form a continuous flow of the wires and having the specific 4 corner pieces in place.
Well, thats about it for now. There will be more since today is tuesday. :)
Posted by Lavance at 3:11 PM 0 comments
Labels: SL ARG
Monday, July 16, 2007
A little late, but I'll post here anyway.
First of all, I did not realise that there was already an undo and redo function for editing. Thus, implementing the buttons is too easy a task.
Next, Winamp's SDK is only suited for winamp plugins, and the only way to control winamp from other applications is to get the window's handle and send commands to it. This means that winamp MUST be installed and running. I wrote a simple console program on that.
Proof: http://forums.winamp.com/showthread.php?s=&threadid=274319
I'll continue to research more on this.
Posted by ddeng at 10:18 AM 0 comments
Friday, July 13, 2007
I realised I didn't post shots of what I presented during the presentation as in builds in SL.
Did all this before the presentation but due to the 'restart' we faced.. I stopped building and we went back to preproduction stage.
Currently we have a new game idea and the main content of the games design document is completed.
Our beta test period has been schedule to start on the 30th of July and last till 9th of August.
Anyway, enough of the talk and on to the shots. Hopefully.. these assets can still be integrated..
Posted by lynette at 10:43 AM 0 comments
Labels: SL_ARG
Friday, July 06, 2007
Here is the link to download our ppt.
http://download.yousendit.com/1A47709060797A32
Posted by Brian at 10:33 AM 0 comments
Thursday, July 05, 2007
hi guys, im finally back from my Sydney trip. im posting the link to our mid-term presentation slides for yesterdays' presentation.
http://download.yousendit.com/4CBAA5430AB1FBE4
it is only valid for 7 days from now. sorry dude, we are under tight budget. haha!
Posted by < Da|\/|o > at 12:21 PM 0 comments
Labels: SL ARG
Tuesday, July 03, 2007
This is week 6 and there's a presentation on Wednesday. We are finalizing the GDD and the presentation slides.
On my side, I will continue to work on the boss' blog as the it has to have some early posts before the beta test period. Here is the link to the boss' blog - http://vdc-wwb.blogspot.com
After much trying and research, I have been restricted to follow what blogger can do rather than changing the whole layout. Some features which I wanted to be in the blog can't be displayed. I'll be changing the background pictures, so this is not the final site.
We have also set up a forum for our game. Here is the link - http://vanda.freeforums.org/
Please ignore the bottles picture. It was to test whether a banner can be input.
Posted by Lavance at 3:29 PM 0 comments
Labels: SL ARG
Monday, July 02, 2007
Updates:
Completed implementing the feature of saving a screenshot taken in second life to another format (.jpg) instead of .bmp.
Almost done with the "Send To" feature, can send items to another player by using the interface i created by the "Send To" button is clicked, just some bugs here and there to solve.
Posted by Brian at 11:45 AM 0 comments
Sunday, July 01, 2007
Keybind System
Got the most of the keybinding system working, except for the writing to file part and replacement of keybinds.
Posted by ddeng at 9:36 PM 0 comments
Labels: SL OS