Thursday, March 29, 2007

Web Technology

The first time communication was established between Second Life and the web, I got very excited and it was extremely awesome. The potential this has is tremendous - and as far as I know, our Second Pet game might be the first to utilize persistent objects in the world that retain data to bring immersion from player-made objects to a new level.

As of now, I have already established a link from Second Life to the web - that the pet's name is stored online in a MySQL database and retrieved, then used in the Second Life client. This will be what our game will utilize to allow the players to access their pets from anywhere using just the browser, for some less important tasks such as checking their hunger status, etc.

It has been a great week and this is quite a milestone in the web-secondlife interaction.

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